Explore the effects of violence in video games on the indicators of flight or fight response and aggression in children.
The data dataset contained information on 600
participants between the ages of 18-25 who took part in a study where
they played unreleased first person shooter. The participant played as
one of two character conditions, either as a cartoon character \((n = 300)\) or a life-like person \((n = 300)\). Then played via one of three
playing conditions - either using a vr \((n =
200)\), console \((n = 200)\) or
tablet \((n = 200)\). The participants
then were tested on their stress levels (difference in cortisol before
and after the game session), Aggression Questionnaire (AGQ) (sum of 29
items scored on a 1-7 Likert scale) and self-reported Short Dark
Triad(SD3) scales of Machiavellianism (M)(mean of the 9 items within the
subscale), Narcissism (N)(mean of the 9 items within the subscale) and
Psychopathy (P)(mean of the 9 items within the subscale).To account for
AGQ and SD3 (M, N, P) standardised z-scores in our data. All participant
data was complete (no missing values), with all values within possible
ranges. Effects were considered statistically significant at \(\alpha = .05\).
The aim of this report will be to explore two research questions:
Do the differences in game-induced-stress between player character conditions depend on the playing condition?
Does the difference in game-induced-stress between player character conditions differ between those playing in non-immersive and immersive conditions?
To address RQ1 the following multiple regression model was used. In addition we will contrast weight for analysis:
Where:
\[\begin{align} \text{Game Induced Stress} &= \beta_0 \\ &+ \beta_1 \cdot \text{AGQ}_\text{z} \\ &+ \beta_2 \cdot \text{M}_\text{z} \\ &+ \beta_3 \cdot \text{N}_\text{z} \\ &+ \beta_4 \cdot \text{P}_\text{z} \\ &+ \beta_5 \cdot \text{Condition}_\text{Tablet} \\ &+ \beta_6 \cdot \text{Condition}_\text{Console} \\ &+ \beta_7 \cdot \text{Character}_\text{Person} \\ &+ \beta_8 \cdotp (\text{Condition}_{Tablet}\cdot \text{Character}_{Person}) \\ &+ \beta_9 \cdotp (\text{Condition}_{Console}\cdot \text{Character}_{Person}) \\ &+ \epsilon \end{align}\]
\[\begin{align} \text{ AGQ = Aggression Questionnaire \\ Z = Z-scored (standardised) \\ M = Machiavellianism score on SD3 \\ N = Narcissism score on SD3 \\ P = Psychopathy score on SD3 \\} \end{align}\]
We used dummy coding for Character (where ‘Cartoon’ was set as the reference group) and Condition (where ‘vr’ was set as the reference group): \[ \begin{equation} \text{Character}_{Person}=\begin{cases} 1 = \text{if character is life-like}\\ 0 = \text{if character is cartoon/otherwise} \\ \end{cases} \end{equation} \]
\[ \begin{equation} \text{Condition}_{Tablet}=\begin{cases} 1 = \text{if playing style is on a tablet}\\ 0 = \text{if playing style is otherwise} \\ \end{cases} \end{equation} \] \[ \begin{equation} \text{Condition}_{Console}=\begin{cases} 1 = \text{if playing style is on a console}\\ 0 = \text{if playing style is otherwise} \\ \end{cases} \end{equation} \]
We tested whether there was a significant interaction between character condition and playing condition:
\[ H_0: \text{All }\beta_j = 0\text{ (for j = 8,9)}\\ H_1: \text{At least one }\beta_j \neq 0\text{ (for j = 8,9)}\\ \]
To address RQ2 and explore if there are pairwise differences and determine which conditions significantly differed from each other, we will conduct a series of immersive grouped pairwise comparisons. Since we are interested in all pairwise comparisons of means, we will apply a Tukey correction. The following multiple regression model was used:
\[\begin{align} \text{Game Induced Stress} &= \beta_0 \\ &+ \beta_1 \cdot \text{AGQ}_\text{z} \\ &+ \beta_2 \cdot \text{M}_\text{z} \\ &+ \beta_3 \cdot \text{N}_\text{z} \\ &+ \beta_4 \cdot \text{P}_\text{z} \\ &+ \beta_5 \cdot \text{Character}_\text{Person} \\ &+ \beta_6 \cdot \text{Condition}_\text{Immersive} \\ &+ \beta_7 \cdotp (\text{Character}_{Person}\cdot \text{Condition}_{Immersive} ) \\ &+ \epsilon \end{align}\]
We used dummy coding for Character (where ‘Cartoon’ was set as the reference group) and Condition (where ‘Non immermive’ was set as the reference group):
\[ \begin{equation} \text{Character}_{Person}=\begin{cases} 1 = \text{if character is person-like}\\ 0 = \text{if character is cartoon} \\ \end{cases} \end{equation} \]
\[ \begin{equation} \text{Condition}_{Immersive}=\begin{cases} 1 = \text{if playing style uses vr}\\ 0 = \text{if playing style is on a tablet or console} \\ \end{cases} \end{equation} \]
we tested whether there was a significant interaction between character condition and immersion:
\[ H_0: \beta_7 = 0\\ H_1: \beta_7 \neq 0\\ \] We assumed normality as all assumption violations were assessed for linearity using QQ-Residuals plot, but also normal Residuals vs. Fitted, Scale location of \(\sqrt {Residuals}\), and Constant Leverage: Residuals vs. Factor levels. Verifying our linear model has categorical predictor variables. Equal variances was assessed via partial residual plots (residuals should be evenly spread across the range of fitted values, where the spread should be constant across the range of fitted values), and normality was assessed via a qqplot of the residuals (points should follow along the diagonal line). Also using the high leverage diagnostics test , there were 12 observations that had high leverage \((>2\overline{h})\). Using a Cooks Distance Cutoff we found that there were 36 observations that had high influence on our model estimates.
We fit the model above and analyzed the descriptive data statistics, particularly of interest are Means, Standard Deviations and Standard Errors of the stress levels grouped according to condition.
| condition | character | Mean | SD | SE | Min | Max |
|---|---|---|---|---|---|---|
| vr | cartoon | 7.15 | 6.69 | 0.67 | -9.77 | 22.30 |
| vr | person | 5.10 | 6.49 | 0.65 | -11.33 | 20.08 |
| tablet | cartoon | 4.02 | 7.08 | 0.71 | -15.84 | 25.46 |
| tablet | person | -1.47 | 6.27 | 0.63 | -14.24 | 14.92 |
| console | cartoon | 4.24 | 7.25 | 0.73 | -10.89 | 21.77 |
| console | person | -0.44 | 6.08 | 0.61 | -13.42 | 12.78 |
Plotted visualization of the interaction between condition and character, identifies the differences in stress scores depending on cartoon and person as opposed to the controls.
Our \(\beta\) estimates are identified by the fitted model: The Playing Condition on a VR as a cartoon-Character has a high, significant effect on a participant’s game induced stress (\(\beta_0 = 7.15, SE = .67, t(590) = 10.74\)).Aggression questionnaire scores had high significant effects on a nonimmersive cartoon game’s induced stress to account for AGQ (\(\beta_1 = 7.30, SE = .05, t(592)= 139.96,p<.001\)).Machiavellian scores had low significant effects on a nonimmersive cartoon game’s induced stress(\(\beta_2 = .25, SE=.06 ,t(592)=4.44,p<.001\)).Narcissism scores had no significant effect on a nonimmersive cartoons game’s induced stress(\(\beta_3= .002, SE = .05, t(592)=-.06,p = .95\)).Psychopathy scores had a small effect determined to be insignificant to a non-immersive cartoon game’s induced stress(\(\beta_4 = .06,SE=.05,t(592)=1.19\)). After accounting for AGQ and SD3 scores, our predictors’ simple effects are estimated: An insignificant, weak, association of stress is shown while playing a vr, person-Character game compared to a cartoon-character game (\(\beta_7 = 4.28, SE = .65, t(590)=-2.18, p =.029\)).The Playing Condition being on a console instead of a tablet while with a cartoon-character has a significant effect on a person-character’s game induced stress (\(\beta_5 = -3.33, SE = .61, t(590) = -3.10, p = .002\)). The Playing Condition being on a tablet instead of a console has a strong significant effect on a person-character’s game induced stress (\(\beta_6 = -3.22, SE = .63, t(590) = -3.22, p < .001\)) And interaction effects are estimated after accounting for AGQ and SD3 scores: The person-character player on a console, has a lower association and has not been found to significantly differ game induced stress compared to controls (\(\beta_8 = -2.04, SE = .22, t(590) = 1.33, p = .05\)). Compared to: The person-character player on a tablet, has a higher association and has not been found to significantly differ game induced stress compared to controls either (\(\beta_9 = -2.32, SE = .22, t(594) = 1.33, p = .01\)). The full multiple linear regression model shows a 95% confidence interval shown in RQ1 table below. F utility tests show a statistic of \(F (5, 590) = 25.23,p<.001\).
As mean bars identify an interesting distinction from cartoon to person for each respective condition (INC DATA PARAM ADD IN). This is better illustrated by a Mean plot where we’ve drawn lines to illustrate the direction of effect. Initial assessments lean in favor of higher cortisol stress levels in our control level of cartoon-characters compared to the person-characters.
A brief summary of our model’s predicted estimates, from each beta coefficient, and their respective significance. As well as the fitted model’s covariance and statistical significance.
| Â | dcortisol | ||
|---|---|---|---|
| Predictors | Estimates | CI | p |
| Intercept | 3.87 | 3.64 – 4.09 | <0.001 |
| AGQ z-score | 7.30 | 7.19 – 7.40 | <0.001 |
| Machiavellianism z-score | 0.25 | 0.14 – 0.37 | <0.001 |
| Narcissism z-score | 0.00 | -0.10 – 0.11 | 0.977 |
| Psychopathy z-score | 0.06 | -0.04 – 0.15 | 0.263 |
| Character - Person | 4.28 | 3.95 – 4.61 | <0.001 |
| Condition - Console | -3.33 | -3.62 – -3.03 | <0.001 |
| Condition - Tablet | -3.22 | -3.52 – -2.92 | <0.001 |
| Character - Person : Condition - Console | -2.04 | -2.46 – -1.61 | <0.001 |
| Character - Person : Condition - Tablet | -2.32 | -2.74 – -1.90 | <0.001 |
| Observations | 600 | ||
| R2 / R2 adjusted | 0.979 / 0.978 | ||
Figure 3: Interaction of Emmeans Pairs Aside from person tablet -person
console and cartoon tablet - cartoon console, all other interaction
estimates are significant effects.
Figure 4 and 5: Level of Character and Condition))
| Â | dcortisol | ||
|---|---|---|---|
| Predictors | Estimates | CI | p |
| Intercept | 0.60 | 0.43 – 0.76 | <0.001 |
| AGQ z-score | 7.30 | 7.19 – 7.40 | <0.001 |
| Machiavellianism z-score | 0.25 | 0.14 – 0.37 | <0.001 |
| Narcissism z-score | -0.00 | -0.11 – 0.10 | 0.950 |
| Psychopathy z-score | 0.06 | -0.04 – 0.16 | 0.235 |
| Immersive | 3.27 | 3.01 – 3.53 | <0.001 |
| Character - Person | 2.10 | 1.85 – 2.36 | <0.001 |
| Immersive : Character - Person | 2.18 | 1.81 – 2.54 | <0.001 |
| Observations | 600 | ||
| R2 / R2 adjusted | 0.979 / 0.978 | ||
Figure 6: Interaction of Emmeans Pairs All interaction contrasts are
significant, with the highest effect as Cartoon non-immersive - person
Immersive
Through analysing the data we found that, in general, participants who played as cartoon-characters had higher levels of cortisol which indicates higher levels of stress, than participants who played as person-characters.
We analysed the SD3 traits each of which we found to have low or small effects on the data. After accounting for the effects of these traits, The person-character player on a tablet, has a higher association than the cartoon-character on a console, both have not been found to significantly differ in game induced stress compared to controls. Further, upon separating the playing conditions into immersive and non-immersive, we found that interaction of a person-character and immersive game, as opposed to controls, had a higher and significant effect on total induced stress. This suggests that VR style immersive video games that include the participant playing as a real-life person significantly increase levels of stress, especially when compared to non-immersive games and cartoon-character playing conditions.
Figure 7 and 8: Assumption Plots
##
## FALSE TRUE
## 576 24
## 1 13 28 56 68 70 83 114 189 204 220 226 243 282 292 312 394 411 428 452
## 1 13 28 56 68 70 83 114 189 204 220 226 243 282 292 312 394 411 428 452
## 458 470 498 587
## 458 470 498 587
| PPT_Name | M | N | P | AGQ | condition | character | dcortisol | z_AGQ | z_M | z_N | z_P | isImmersive | hats |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jason | 1.70 | 2.29 | 2.26 | 151 | console | cartoon | 17.8771813 | 2.1693046 | -1.8050365 | -0.9392374 | 0.3588713 | Non-Immersive | 0.0341922 |
| Christopher | 4.87 | 2.85 | 2.09 | 108 | vr | cartoon | 7.8378127 | 0.5504674 | 3.1061006 | -0.0109133 | 0.0710293 | Immersive | 0.0329736 |
| Austin | 2.85 | 2.04 | 3.74 | 54 | vr | cartoon | -5.7238901 | -1.4824910 | -0.0233937 | -1.3536677 | 2.8647902 | Immersive | 0.0328880 |
| Raquel | 2.63 | 2.87 | 2.52 | 176 | tablet | cartoon | 24.7578068 | 3.1104891 | -0.3642298 | 0.0222411 | 0.7991003 | Non-Immersive | 0.0328459 |
| Mushtaaq | 3.63 | 2.73 | 1.98 | 180 | tablet | cartoon | 25.4600435 | 3.2610786 | 1.1850248 | -0.2098399 | -0.1152215 | Non-Immersive | 0.0320246 |
| Tiahja | 3.46 | 3.10 | 2.88 | 29 | tablet | cartoon | -15.8395058 | -2.4236754 | 0.9216516 | 0.4035170 | 1.4086481 | Non-Immersive | 0.0310892 |
| Kyle | 2.81 | 3.81 | 1.37 | 61 | console | cartoon | -8.0154146 | -1.2189593 | -0.0853639 | 1.5804993 | -1.1480664 | Non-Immersive | 0.0309604 |
| Nicholas | 4.09 | 3.41 | 1.08 | 86 | console | cartoon | -0.5844447 | -0.2777749 | 1.8976820 | 0.9174107 | -1.6390911 | Non-Immersive | 0.0306153 |
| Neulyn | 2.85 | 1.73 | 3.58 | 64 | console | cartoon | -7.5491787 | -1.1060172 | -0.0233937 | -1.8675614 | 2.5938801 | Non-Immersive | 0.0305462 |
| Jijo | 1.80 | 2.49 | 3.22 | 89 | tablet | cartoon | -0.9460408 | -0.1648328 | -1.6501111 | -0.6076931 | 1.9843322 | Non-Immersive | 0.0302046 |
| Abdul Baasid | 2.02 | 3.66 | 2.30 | 143 | vr | cartoon | 17.1313705 | 1.8681256 | -1.3092751 | 1.3318411 | 0.4265988 | Immersive | 0.0293884 |
| Tyanna | 4.17 | 4.68 | 2.91 | 153 | console | cartoon | 17.4039345 | 2.2445994 | 2.0216223 | 3.0227170 | 1.4594438 | Non-Immersive | 0.0293202 |
| Megan | 1.00 | 1.48 | 1.00 | 39 | vr | person | -8.0475966 | -2.0472017 | -2.8895148 | -2.2819918 | -1.7745462 | Immersive | 0.0289598 |
| Najlaa | 3.11 | 4.29 | 3.53 | 109 | vr | cartoon | 9.7182257 | 0.5881148 | 0.3794125 | 2.3762056 | 2.5092206 | Immersive | 0.0288746 |
| Aaron | 1.24 | 1.99 | 1.20 | 115 | tablet | person | 7.7879763 | 0.8139991 | -2.5176937 | -1.4365538 | -1.4359085 | Non-Immersive | 0.0277708 |
| Berenice | 1.71 | 2.33 | 2.08 | 51 | tablet | cartoon | -10.5064493 | -1.5954331 | -1.7895440 | -0.8729285 | 0.0540974 | Non-Immersive | 0.0277227 |
| Umaira | 2.54 | 1.06 | 2.58 | 71 | tablet | person | -2.6379764 | -0.8424856 | -0.5036627 | -2.9782348 | 0.9006916 | Non-Immersive | 0.0276014 |
| Haley | 3.88 | 3.96 | 2.28 | 61 | console | cartoon | -8.7876198 | -1.2189593 | 1.5723385 | 1.8291575 | 0.3927351 | Non-Immersive | 0.0273503 |
| De Ying | 2.49 | 1.37 | 2.72 | 44 | console | person | -10.5961475 | -1.8589648 | -0.5811254 | -2.4643411 | 1.1377380 | Non-Immersive | 0.0271923 |
| Zachary | 1.84 | 2.84 | 2.05 | 139 | console | person | 12.7801516 | 1.7175361 | -1.5881409 | -0.0274905 | 0.0033017 | Non-Immersive | 0.0270238 |
| Da Som | 3.83 | 4.77 | 2.71 | 147 | vr | cartoon | 18.0502968 | 2.0187151 | 1.4948758 | 3.1719119 | 1.1208061 | Immersive | 0.0269911 |
| Austin | 1.62 | 2.74 | 1.71 | 119 | tablet | cartoon | 6.3072672 | 0.9645886 | -1.9289769 | -0.1932627 | -0.5723824 | Non-Immersive | 0.0269651 |
| Zachary Evan | 2.78 | 4.41 | 1.74 | 103 | tablet | cartoon | 2.6082109 | 0.3622305 | -0.1318416 | 2.5751322 | -0.5215867 | Non-Immersive | 0.0269467 |
| Charles | 3.55 | 2.48 | 1.07 | 129 | vr | cartoon | 12.0911485 | 1.3410623 | 1.0610845 | -0.6242703 | -1.6560230 | Immersive | 0.0267437 |
Figure 9: Diagnostics
##
## FALSE TRUE
## 569 31
## 16 34 41 83 86 87 131 155 183 212 220 255 272 293 294 328 359 365 374 385
## 16 34 41 83 86 87 131 155 183 212 220 255 272 293 294 328 359 365 374 385
## 394 411 427 431 445 461 465 499 501 536 598
## 394 411 427 431 445 461 465 499 501 536 598
| PPT_Name | M | N | P | AGQ | condition | character | dcortisol | z_AGQ | z_M | z_N | z_P | isImmersive | cooksd |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kestral | 3.53 | 3.49 | 3.13 | 82 | tablet | cartoon | 1.323709 | -0.4283644 | 1.0300994 | 1.0500284 | 1.8319453 | Non-Immersive | 0.0191580 |
| Jose | 3.72 | 3.68 | 1.85 | 110 | console | cartoon | 9.298016 | 0.6257622 | 1.3244578 | 1.3649955 | -0.3353360 | Non-Immersive | 0.0190085 |
| Maariya | 3.24 | 2.53 | 1.76 | 90 | console | cartoon | -3.466568 | -0.1271854 | 0.5808156 | -0.5413842 | -0.4877229 | Non-Immersive | 0.0138705 |
| Scott | 3.21 | 1.68 | 1.79 | 108 | tablet | person | 4.484322 | 0.5504674 | 0.5343379 | -1.9504475 | -0.4369273 | Non-Immersive | 0.0131569 |
| Fabian | 3.13 | 3.67 | 1.59 | 130 | vr | person | 15.623673 | 1.3787097 | 0.4103975 | 1.3484183 | -0.7755650 | Immersive | 0.0122994 |
| Jason | 1.70 | 2.29 | 2.26 | 151 | console | cartoon | 17.877181 | 2.1693046 | -1.8050365 | -0.9392374 | 0.3588713 | Non-Immersive | 0.0106546 |
| Tarren | 2.36 | 3.37 | 2.35 | 104 | vr | cartoon | 3.966503 | 0.3998779 | -0.7825285 | 0.8511018 | 0.5112583 | Immersive | 0.0100833 |
| Angel | 3.38 | 4.18 | 2.60 | 149 | tablet | cartoon | 13.806211 | 2.0940099 | 0.7977112 | 2.1938562 | 0.9345554 | Non-Immersive | 0.0097940 |
| Dante | 3.07 | 2.74 | 1.47 | 108 | console | person | 9.469335 | 0.5504674 | 0.3174423 | -0.1932627 | -0.9787476 | Non-Immersive | 0.0097631 |
| Tyler | 2.19 | 2.32 | 2.04 | 82 | console | cartoon | -5.339205 | -0.4283644 | -1.0459018 | -0.8895057 | -0.0136302 | Non-Immersive | 0.0097518 |
| Zachary | 1.84 | 2.84 | 2.05 | 139 | console | person | 12.780152 | 1.7175361 | -1.5881409 | -0.0274905 | 0.0033017 | Non-Immersive | 0.0094669 |
| Brendan | 3.04 | 4.01 | 1.67 | 81 | vr | cartoon | 2.694880 | -0.4660118 | 0.2709646 | 1.9120436 | -0.6401099 | Immersive | 0.0094580 |
| Christina | 3.05 | 4.00 | 2.15 | 118 | console | person | 7.289383 | 0.9269412 | 0.2864572 | 1.8954664 | 0.1726206 | Non-Immersive | 0.0091367 |
| Barbara | 2.42 | 1.55 | 1.84 | 98 | vr | cartoon | 6.919700 | 0.1739936 | -0.6895732 | -2.1659513 | -0.3522679 | Immersive | 0.0086378 |
| Steven | 2.53 | 3.20 | 3.29 | 103 | tablet | cartoon | 1.101343 | 0.3622305 | -0.5191552 | 0.5692892 | 2.1028554 | Non-Immersive | 0.0084573 |
| Shanel | 4.11 | 3.37 | 3.01 | 129 | vr | cartoon | 16.541223 | 1.3410623 | 1.9286671 | 0.8511018 | 1.6287626 | Immersive | 0.0084422 |
| Bailey | 3.14 | 4.06 | 1.77 | 117 | vr | cartoon | 12.772673 | 0.8892938 | 0.4258901 | 1.9949297 | -0.4707911 | Immersive | 0.0084209 |
| Bailee | 2.99 | 1.53 | 1.86 | 98 | tablet | person | 2.066526 | 0.1739936 | 0.1935019 | -2.1991057 | -0.3184041 | Non-Immersive | 0.0083295 |
| Vanessa | 2.43 | 3.45 | 2.23 | 71 | console | person | -6.019956 | -0.8424856 | -0.6740807 | 0.9837196 | 0.3080756 | Non-Immersive | 0.0082347 |
| Brenda | 3.03 | 3.40 | 2.08 | 85 | tablet | cartoon | -4.325848 | -0.3154223 | 0.2554721 | 0.9008335 | 0.0540974 | Non-Immersive | 0.0079991 |
| Terrance | 2.50 | 3.42 | 2.02 | 98 | vr | person | 11.777786 | 0.1739936 | -0.5656329 | 0.9339879 | -0.0474939 | Immersive | 0.0077026 |
| Hector | 2.58 | 2.94 | 2.45 | 90 | console | cartoon | -2.944833 | -0.1271854 | -0.4416925 | 0.1382816 | 0.6805771 | Non-Immersive | 0.0076416 |
| Makayla | 3.02 | 2.33 | 1.99 | 96 | tablet | person | 1.017953 | 0.0986989 | 0.2399795 | -0.8729285 | -0.0982896 | Non-Immersive | 0.0076226 |
| Raquel | 2.63 | 2.87 | 2.52 | 176 | tablet | cartoon | 24.757807 | 3.1104891 | -0.3642298 | 0.0222411 | 0.7991003 | Non-Immersive | 0.0074338 |
| Charles | 3.55 | 2.48 | 1.07 | 129 | vr | cartoon | 12.091148 | 1.3410623 | 1.0610845 | -0.6242703 | -1.6560230 | Immersive | 0.0073468 |
| Jesus | 3.09 | 3.35 | 1.25 | 126 | vr | cartoon | 14.993611 | 1.2281202 | 0.3484274 | 0.8179474 | -1.3512490 | Immersive | 0.0072526 |
| Tajrik | 3.76 | 3.69 | 3.00 | 79 | console | cartoon | -4.901844 | -0.5413065 | 1.3864279 | 1.3815727 | 1.6118308 | Non-Immersive | 0.0071963 |
| Caelynne | 3.47 | 2.64 | 2.31 | 66 | vr | person | -1.197725 | -1.0307225 | 0.9371441 | -0.3590348 | 0.4435307 | Immersive | 0.0070045 |
| Trei | 2.89 | 2.81 | 2.36 | 78 | tablet | cartoon | -1.147207 | -0.5789539 | 0.0385764 | -0.0772222 | 0.5281901 | Non-Immersive | 0.0069255 |
| Lauren | 1.15 | 2.66 | 1.22 | 67 | console | person | -3.573193 | -0.9930751 | -2.6571266 | -0.3258804 | -1.4020447 | Non-Immersive | 0.0068885 |
| Randolph | 1.70 | 2.89 | 2.47 | 49 | console | person | -11.800432 | -1.6707279 | -1.8050365 | 0.0553955 | 0.7144409 | Non-Immersive | 0.0067977 |
Figure 10: Diagnostics
##
## FALSE TRUE
## 588 12
## 28 56 83 220 292 411 428 452 458 470 498 587
## 28 56 83 220 292 411 428 452 458 470 498 587
| PPT_Name | M | N | P | AGQ | condition | character | dcortisol | z_AGQ | z_M | z_N | z_P | isImmersive | hats |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Christopher | 4.87 | 2.85 | 2.09 | 108 | vr | cartoon | 7.837813 | 0.5504674 | 3.1061006 | -0.0109133 | 0.0710293 | Immersive | 0.0329411 |
| Austin | 2.85 | 2.04 | 3.74 | 54 | vr | cartoon | -5.723890 | -1.4824910 | -0.0233937 | -1.3536677 | 2.8647902 | Immersive | 0.0327208 |
| Jason | 1.70 | 2.29 | 2.26 | 151 | console | cartoon | 17.877181 | 2.1693046 | -1.8050365 | -0.9392374 | 0.3588713 | Non-Immersive | 0.0302634 |
| Abdul Baasid | 2.02 | 3.66 | 2.30 | 143 | vr | cartoon | 17.131370 | 1.8681256 | -1.3092751 | 1.3318411 | 0.4265988 | Immersive | 0.0293159 |
| Megan | 1.00 | 1.48 | 1.00 | 39 | vr | person | -8.047597 | -2.0472017 | -2.8895148 | -2.2819918 | -1.7745462 | Immersive | 0.0289445 |
| Najlaa | 3.11 | 4.29 | 3.53 | 109 | vr | cartoon | 9.718226 | 0.5881148 | 0.3794125 | 2.3762056 | 2.5092206 | Immersive | 0.0288699 |
| Da Som | 3.83 | 4.77 | 2.71 | 147 | vr | cartoon | 18.050297 | 2.0187151 | 1.4948758 | 3.1719119 | 1.1208061 | Immersive | 0.0269205 |
| Raquel | 2.63 | 2.87 | 2.52 | 176 | tablet | cartoon | 24.757807 | 3.1104891 | -0.3642298 | 0.0222411 | 0.7991003 | Non-Immersive | 0.0268764 |
| Charles | 3.55 | 2.48 | 1.07 | 129 | vr | cartoon | 12.091148 | 1.3410623 | 1.0610845 | -0.6242703 | -1.6560230 | Immersive | 0.0267411 |
| Mushtaaq | 3.63 | 2.73 | 1.98 | 180 | tablet | cartoon | 25.460044 | 3.2610786 | 1.1850248 | -0.2098399 | -0.1152215 | Non-Immersive | 0.0265298 |
| Neulyn | 2.85 | 1.73 | 3.58 | 64 | console | cartoon | -7.549179 | -1.1060172 | -0.0233937 | -1.8675614 | 2.5938801 | Non-Immersive | 0.0264076 |
| Tiahja | 3.46 | 3.10 | 2.88 | 29 | tablet | cartoon | -15.839506 | -2.4236754 | 0.9216516 | 0.4035170 | 1.4086481 | Non-Immersive | 0.0264036 |
Figure 11: Diagnostics
##
## FALSE TRUE
## 564 36
## 16 34 41 53 83 131 183 212 220 272 293 328 365 374 385 394 411 419 426 427
## 16 34 41 53 83 131 183 212 220 272 293 328 365 374 385 394 411 419 426 427
## 431 436 438 445 459 461 465 474 490 499 501 536 550 569 577 598
## 431 436 438 445 459 461 465 474 490 499 501 536 550 569 577 598
| PPT_Name | M | N | P | AGQ | condition | character | dcortisol | z_AGQ | z_M | z_N | z_P | isImmersive | cooksd |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kestral | 3.53 | 3.49 | 3.13 | 82 | tablet | cartoon | 1.323709 | -0.4283644 | 1.0300994 | 1.0500284 | 1.8319453 | Non-Immersive | 0.0164003 |
| Fabian | 3.13 | 3.67 | 1.59 | 130 | vr | person | 15.623673 | 1.3787097 | 0.4103975 | 1.3484183 | -0.7755650 | Immersive | 0.0152127 |
| Jose | 3.72 | 3.68 | 1.85 | 110 | console | cartoon | 9.298016 | 0.6257622 | 1.3244578 | 1.3649955 | -0.3353360 | Non-Immersive | 0.0150933 |
| Tarren | 2.36 | 3.37 | 2.35 | 104 | vr | cartoon | 3.966503 | 0.3998779 | -0.7825285 | 0.8511018 | 0.5112583 | Immersive | 0.0125717 |
| Scott | 3.21 | 1.68 | 1.79 | 108 | tablet | person | 4.484322 | 0.5504674 | 0.5343379 | -1.9504475 | -0.4369273 | Non-Immersive | 0.0124197 |
| Jason | 1.70 | 2.29 | 2.26 | 151 | console | cartoon | 17.877181 | 2.1693046 | -1.8050365 | -0.9392374 | 0.3588713 | Non-Immersive | 0.0123850 |
| Brendan | 3.04 | 4.01 | 1.67 | 81 | vr | cartoon | 2.694880 | -0.4660118 | 0.2709646 | 1.9120436 | -0.6401099 | Immersive | 0.0118988 |
| Zachary | 1.84 | 2.84 | 2.05 | 139 | console | person | 12.780152 | 1.7175361 | -1.5881409 | -0.0274905 | 0.0033017 | Non-Immersive | 0.0107797 |
| Maariya | 3.24 | 2.53 | 1.76 | 90 | console | cartoon | -3.466568 | -0.1271854 | 0.5808156 | -0.5413842 | -0.4877229 | Non-Immersive | 0.0106901 |
| Barbara | 2.42 | 1.55 | 1.84 | 98 | vr | cartoon | 6.919700 | 0.1739936 | -0.6895732 | -2.1659513 | -0.3522679 | Immersive | 0.0106781 |
| Bailey | 3.14 | 4.06 | 1.77 | 117 | vr | cartoon | 12.772673 | 0.8892938 | 0.4258901 | 1.9949297 | -0.4707911 | Immersive | 0.0105927 |
| Shanel | 4.11 | 3.37 | 3.01 | 129 | vr | cartoon | 16.541223 | 1.3410623 | 1.9286671 | 0.8511018 | 1.6287626 | Immersive | 0.0105359 |
| Christina | 3.05 | 4.00 | 2.15 | 118 | console | person | 7.289383 | 0.9269412 | 0.2864572 | 1.8954664 | 0.1726206 | Non-Immersive | 0.0097818 |
| Angel | 3.38 | 4.18 | 2.60 | 149 | tablet | cartoon | 13.806211 | 2.0940099 | 0.7977112 | 2.1938562 | 0.9345554 | Non-Immersive | 0.0097087 |
| Terrance | 2.50 | 3.42 | 2.02 | 98 | vr | person | 11.777786 | 0.1739936 | -0.5656329 | 0.9339879 | -0.0474939 | Immersive | 0.0096629 |
| Charles | 3.55 | 2.48 | 1.07 | 129 | vr | cartoon | 12.091148 | 1.3410623 | 1.0610845 | -0.6242703 | -1.6560230 | Immersive | 0.0091605 |
| Jesus | 3.09 | 3.35 | 1.25 | 126 | vr | cartoon | 14.993611 | 1.2281202 | 0.3484274 | 0.8179474 | -1.3512490 | Immersive | 0.0091232 |
| Caelynne | 3.47 | 2.64 | 2.31 | 66 | vr | person | -1.197725 | -1.0307225 | 0.9371441 | -0.3590348 | 0.4435307 | Immersive | 0.0087902 |
| Bradley | 3.61 | 2.98 | 1.22 | 125 | vr | person | 18.819680 | 1.1904728 | 1.1540398 | 0.2045905 | -1.4020447 | Immersive | 0.0084966 |
| Hanaan | 2.53 | 3.49 | 2.78 | 94 | vr | cartoon | 1.902746 | 0.0234041 | -0.5191552 | 1.0500284 | 1.2393293 | Immersive | 0.0083508 |
| Tyler | 2.19 | 2.32 | 2.04 | 82 | console | cartoon | -5.339205 | -0.4283644 | -1.0459018 | -0.8895057 | -0.0136302 | Non-Immersive | 0.0083180 |
| Steven | 2.53 | 3.20 | 3.29 | 103 | tablet | cartoon | 1.101343 | 0.3622305 | -0.5191552 | 0.5692892 | 2.1028554 | Non-Immersive | 0.0082385 |
| Mariah | 3.25 | 2.37 | 1.76 | 78 | vr | cartoon | -2.258003 | -0.5789539 | 0.5963081 | -0.8066196 | -0.4877229 | Immersive | 0.0079617 |
| Neil | 3.68 | 2.64 | 3.35 | 122 | vr | cartoon | 10.372210 | 1.0775307 | 1.2624876 | -0.3590348 | 2.2044467 | Immersive | 0.0078937 |
| Vanessa | 2.43 | 3.45 | 2.23 | 71 | console | person | -6.019956 | -0.8424856 | -0.6740807 | 0.9837196 | 0.3080756 | Non-Immersive | 0.0078674 |
| Gabrielle | 3.36 | 2.06 | 2.60 | 98 | vr | cartoon | 3.454361 | 0.1739936 | 0.7667261 | -1.3205133 | 0.9345554 | Immersive | 0.0078132 |
| Nikkole | 2.89 | 2.37 | 1.00 | 106 | vr | person | 13.449056 | 0.4751727 | 0.0385764 | -0.8066196 | -1.7745462 | Immersive | 0.0077689 |
| Bailee | 2.99 | 1.53 | 1.86 | 98 | tablet | person | 2.066526 | 0.1739936 | 0.1935019 | -2.1991057 | -0.3184041 | Non-Immersive | 0.0076693 |
| Jami | 2.56 | 1.80 | 2.39 | 29 | vr | person | -11.331324 | -2.4236754 | -0.4726776 | -1.7515209 | 0.5789858 | Immersive | 0.0076637 |
| Dante | 3.07 | 2.74 | 1.47 | 108 | console | person | 9.469335 | 0.5504674 | 0.3174423 | -0.1932627 | -0.9787476 | Non-Immersive | 0.0074872 |
| Alan | 2.33 | 2.77 | 1.41 | 113 | vr | cartoon | 7.049705 | 0.7387043 | -0.8290061 | -0.1435311 | -1.0803389 | Immersive | 0.0073692 |
| Liam | 3.68 | 3.67 | 2.78 | 53 | tablet | cartoon | -11.890375 | -1.5201384 | 1.2624876 | 1.3484183 | 1.2393293 | Non-Immersive | 0.0072383 |
| Randolph | 1.70 | 2.89 | 2.47 | 49 | console | person | -11.800432 | -1.6707279 | -1.8050365 | 0.0553955 | 0.7144409 | Non-Immersive | 0.0072062 |
| Solanus | 3.73 | 3.01 | 1.75 | 99 | vr | cartoon | 3.662059 | 0.2116410 | 1.3399503 | 0.2543221 | -0.5046548 | Immersive | 0.0071901 |
| Raquel | 2.63 | 2.87 | 2.52 | 176 | tablet | cartoon | 24.757807 | 3.1104891 | -0.3642298 | 0.0222411 | 0.7991003 | Non-Immersive | 0.0070182 |
| Yaasmeen | 2.85 | 3.56 | 2.32 | 127 | vr | cartoon | 11.031758 | 1.2657676 | -0.0233937 | 1.1660689 | 0.4604626 | Immersive | 0.0067929 |
Figure 12: Diagnostics